FAB5 Conference Forum

The forum for FAB5 Conference participants!

You are not connected. Please login or register

The Affective Affordances of Video Games in EFL (Tom Gorham)

Go down  Message [Page 1 of 1]


The Affective Affordances of Video Games in EFL (Tom Gorham)


Tom Gorham

Tom Gorham
Hi everybody!

My pecha kucha will be about video games, but I'll take a slightly different approach than Jeff's presentation. I won't be talking about prediction error & dopamine; instead, I'll be looking at Maxim #1 (emotion drives learning). 

Specifically, I will share the results of a focus group study conducted with adult, lifelong learners who originally had very little interest in video games, and their experience playing some award-winning (if somewhat edgy) games.

I won't get into the practical, pedagogical side of gaming in language learning in this talk, I'll focus more on the potential of the affective affordances of video games. 

If you're not familiar with video games, here are some video introductions of some of the games we used in the study. Warning: if you are sensitive to bad language or violence, you may want to refrain from watching them.

An introduction to "Grand Theft Auto 5" 

A look at the music for "The Last of Us" from two-time Academy Award winning composer, Gustavo Santaolalla. (Public radio segment at the top & video at the bottom of the page)

The Smithsonian American Art Museum added "Flower" to it's permanent collection. Here is their explanation why:

The video game adaptation of "The Walking Dead" by TellTale Games features a deeply engaging story that features a branching narrative based on player choices:

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum